Silent Hill: The Terror Engine

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University of Michigan Press, Jan 3, 2012 - Games & Activities - 162 pages

Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.

 

Contents

Introduction
1
Survival Terror
10
Characters Nightmarish Delusions in a Resort Town
33
Designers Cinematic Depiction of a Game World
65
Gamers Terrifying Exploration of Silent Hill
95
An Endless Nightmare
126
The Silent Hill Franchise 19992009
136
Notes
139
Glossary
149
Bibliography and Ludography
151
Index
159
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About the author (2012)

Bernard Perron is Professor of Cinema at the Université de Montréal and coeditor, with Mark J. P. Wolf, of the Landmark Video Games series.

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