Night MareThe danger to Xanth was so great that only a night mare could offer hope! The Nextwave of barbarian warriors was invading Xanth from the north, ravaging and destroying as they advanced. But Mare Imbrium had her own problems. Ever since she had gained the half soul, the night mare had begun to mishandle her job of delivering bad dreams. Now the night Stallion dismissed her, exiling her to the day world with a message for King Trent: Beware the Horseman! She had no idea what that meant. But that was the way with prophetic warnings—nobody could understand them until it was too late. Then she met the Horseman. And she discovered that one who would right a night mare was a master of a bit and spur, and not a man to surrender her. For the night mare, it all began to be a horrible nightmare! |
Contents
To See the Rainbow | 1 |
The Day Horse | 13 |
Centycore et Cetera | 30 |
Copyright | |
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animals Arnolde arrows bad dreams Beware the Horseman Bink's Blythe Blythe Brassie brass bridge Castle Roogna caught centaur centycore certainly Chameleon Chem Chem Centaur Chet course creatures cried danes day horse Dor's dragons dreamlet enchanted enemy equine exclaimed face fire galloped Gap Chasm ghost girl goblin Goldy Goblin golem Gorgon gourd patch graze Grundy Hasbinbad human Humfrey's Ichabod illusion Imbri agreed Imbri asked Imbri knew Imbri projected Imbri realized Imbri sent Irene King Bink King Dor King of Xanth King Trent looked magic Magician Humfrey Mare Imbrium meleon Millie moat monster Mundanes Mundania never Nextwave night mare Night Stallion nymph ogre paused perhaps phased protested Punics Queen Iris region remained seemed Siren sleep Smash smiled snorted soul spells spriggan stop sure sword tail talent tell thing thought trotted turned wall Wave woman Zombie Master