First Person: New Media as Story, Performance, and Game

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Noah Wardrip-Fruin, Pat Harrigan
MIT Press, 2004 - Games - 331 pages
3 Reviews
Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on "Monopoly" or even on "Magic: the Gathering." Yet it is widely believed that the market for electronic literature—predicted by some to be the future of the written word—languishes. Even bestselling author Stephen King achieved disappointing results with his online publication of "Riding the Bullet" and "The Plant."

Isn't it possible, though, that many hugely successful computer games—those that depend on or at least utilize storytelling conventions of narrative, character, and theme—can be seen as examples of electronic literature? And isn't it likely that the truly significant new forms of electronic literature will prove to be (like games) so deeply interactive and procedural that it would be impossible to present them as paper-like "e-books"? The editors of First Person have gathered a remarkably diverse group of new media theorists and practitioners to consider the relationship between "story" and "game," as well as the new kinds of artistic creation (literary, performative, playful) that have become possible in the digital environment.

This landmark collection is organized as a series of discussions among creators and theorists; each section includes three presentations, with each presentation followed by two responses. Topics considered range from "Cyberdrama" to "Ludology" (the study of games), to "The Pixel/The Line" to "Beyond Chat." The conversational structure inspired contributors to revise, update, and expand their presentations as they prepared them for the book, and the panel discussions have overflowed into a First Person web site (created in conjunction with the online journal Electronic Book Review).

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Review: First Person: New Media as Story, Performance, and Game

User Review  - Morbus Iff - Goodreads

Dense, but made me realize a few things. Read full review

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Dedication and Acknowledgments xi Introduction
Can There Be a Form between a Game and a Story?
A Preliminary Poetics for Interactive Drama and Games
Genre Trouble Narrativism and the Art of Simulation
From Work to Play Molecular Culture in the Time
Narrative Interactivity Play and Games Four Naughty
Hypertexts Interactives
Moving Through Me as I Move A Paradigm
The Pleasures
The PixelThe Line
Unusual Positions Embodied Interaction with
Interactive Text and Recombinant Poetics
Beyond Chat

Critical Simulation
Videogames of the Oppressed Critical Thinking Education
Schizophrenia and Narrative in Artificial Agents
Game Theories
Response by Jon McKenzie
Introduction to Game Time
U3 Response by Mary Flanagan
Community of People with No Time Collaboration Shifts
If Things Can Talk What Do They Say? If
New Readings
How I Was Played by Online Caroline
Interactive Fiction as Story Game Storygame

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References to this book

Les défis du cybermonde

Limited preview - 2003
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References from web pages

Julian Kücklich: Noah Wardrip-Fruin and Pat Herrigan: "First ...
First Person. New Media as Story, Performance, and Game is a collection of essays by new media practitioners and theorists. Starting out from the question ... Research/ dichtung-digital/ 2004/ 2/ Kuecklich/ index.htm

First Person : New Media as Story, Performance, and Game
Booklounge: Books on Architecture, Art, Design, New Media and Photography us/ books/ new-media/ first-person-new-media-as-story-performance-and-game

Transliteracies » Blog Archive » Noah Wardrip-Fruin
... he co-edited both The New Media Reader (MIT Press 2003) and First Person: New Media as Story, Performance, and Game (MIT Pres, 2004), which have been ... post/ research-project/ project-members/ noah-wardrip-fruin

First Person - The MIT Press
The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media ... 0262232324

First Person: Introduction
He is the co-editor of First Person: New Media as Story, Performance, and Game (2004, with Noah Wardrip-Fruin); and The Art of hp Lovecraft's Cthulhu Mythos ... thread/ firstperson/ rewired

Whitney Artport: Gate Pages > February 03: Noah Wardrip-Fruin ...
He is the lead editor of The New Media Reader (with Nick Montfort) and of First Person: New Media as Story, Performance, and Game (with Pat Harrigan), ... arport/ gatepages/ february03.shtml

Noah Wardrip-Fruin » old-hyperfiction-blog
“First Person: New Media as Story, Performance, and Game” edited by Noah Wardrip-Fruin and Pat Harrigan. when: Friday, Feb. 27, 6:00pm where: Japanese Room, ... category/ old-hyperfiction-blog/

How I was played by Online Caroline
In Harrigan, Pat and Noah Wardrip Fruin: First Person: New Media as Story, Performance and Game, Cambridge, MA: MIT Press, 2004. 302-309. ... txt/ onlinecaroline.html

Communication Global Media and
Wardrip-Fruin (eds) First Person: New Media as Story, Performance and Game, pp. 36–45. Cambridge, MA: MIT Press. Game Studies, refereed online journal of ... cgi/ reprint/ 1/ 2/ 218.pdf?ck=nck

CS 148/248 Syllabus - Spring 2007
In First Person: New Media as Story, Performance and Game. Edited by Pat Harrigan and Noah Wardrip-Fruin. Read the responses as well. ... classes/ cmps148/ Spring07/

About the author (2004)

published by the MIT Press in 2009.

(2007), both published by the MIT Press.

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