The Three Stigmata of Palmer EldritchA Nebula Award–nominee from the Hugo Award–winning author of The Man in the High Castle, Philip K. Dick's The Three Stigmata of Palmer Eldritch explores the desolation of the minds, souls, and hearts of colonists on Mars in “a psychedelic odyssey of hallucinations-within-hallucinations from which no reader emerges unscathed” (Boston Globe). On Mars, the harsh climate could make any colonist turn to drugs to escape a dead-end existence. Especially when the drug is Can-D, which translates its users into the idyllic world of a Barbie-esque character named Perky Pat. When the mysterious Palmer Eldritch arrives with a new drug called Chew-Z, he offers a more addictive experience, one that might bring the user closer to God. But in a world where everyone is tripping, no promises can be taken at face value. The Three Stigmata of Palmer Eldritch is one of Philip K. Dick’s enduring classics, at once a deep character study, a dark mystery, and a tightrope walk along the edge of reality and illusion. |
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actually ahead already Anne answer anyhow appeared asked Barney Mayerson become began believe better body building Can-D can’t chew Chew-Z course dead decided don’t door drug Earth Emily evolved eyes face fact feel Felix Blau felt Fran future girl give glanced going gone hand happened head hell Hnatt hovel I’ll it’s knew least Leo Bulero living looked Mars matter mean mind Miss Fugate never nodded Norm Schein Okay once opened P. P. Layouts Palmer Eldritch passed perhaps Perky person pots probably Prox reached realized remember rest Roni seated seemed seen ship shut Smile soon stood suitcase Sure talk tell Terra that’s there’s thing thought took translation turned voice waited walked watched wondered you’re