A Crown Imperilled, Book 2

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Harper Voyager, 2013 - Fiction - 480 pages
The penultimate volume of the mighty Riftwar Cycle from best selling author Raymond E. Feist.

War rages in Midkemia but behind the chaos there is disquieting evidence of dark forces at work.



Jim Dasher's usually infallible intelligence network has been cleverly dismantled; nowhere is safe. He feels that the world is coming apart at the seams and is helpless to protect his nation.



Quiet palace coups are underway in Roldem and Rillanon; and King Gregory of the Isles has yet to produce an heir. In each kingdom a single petty noble has risen from obscurity to threaten the throne.



Lord Hal of Crydee and his great friend Ty Hawkins, champion swordsman of the Masters' Court, are entrusted with the task of smuggling Princess Stephané and her lady-in-waiting, the lovely but mysterious Lady Gabriella, out of Roldem to a place of greater safety. But is there any safe haven to be found?



Meanwhile, Hal's younger brothers Martin and Brendan are attempting to hold the strategic city of Ylith against an onslaught of Keshian Dog Soldiers, and a mysterious force from beneath the sea. The Kingdom might lose Crydee and recover; but if Ylith falls, all is lost.



An unknown player appears to orchestrating these conflicts. Can Pug and the Conclave of Shadows track down this source before Midkemia is destroyed?

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About the author (2013)

Fantasy writer Raymond E. Feist was born in Southern California. He received a B.A. in Communication Arts with honors from the University of California at San Diego in 1977. His first novel, Magician, published in 1982 is the first book of The Riftwar Saga. His other series include The Serpentwar Saga, The Empire Trilogy, The Riftwar Legacy, Krondor's Sons, Legends of the Riftwar, Conclave of Shadows, Darkwar Saga, Chaoswar Saga, Demonwar Saga, and The Firemane Saga. Feist's work appears regularly on the bestseller lists of The New York Times and The Times of London. He has also worked with Sierra Studios and PyroTechnix to produce a role-playing game.

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