10 PRINT CHR$(205.5+RND(1)); : GOTO 10A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer. |
Contents
REM VARIATIONS IN BASIC | 19 |
MAZES | 31 |
REM PORTS TO OTHER PLATFORMS | 51 |
REGULARITY | 63 |
REM VARIATIONS IN PROCESSING | 105 |
RANDOMNESS | 119 |
REM ONELINERS | 147 |
BASIC | 157 |
REM MAZE WALKER IN BASIC | 243 |
CONCLUSION | 261 |
END | 269 |
THANKS | 271 |
WORKS CITED | 275 |
VARIANTS OF 10 PRINT | 287 |
ABOUT THE AUTHORS | 295 |
299 | |
Other editions - View all
10 PRINT CHR$(205.5+RND(1)); : GOTO 10 Nick Montfort,Patsy Baudoin,John Bell,Ian Bogost,Jeremy Douglass Limited preview - 2012 |
10 PRINT CHR$(205.5+RND(1)); : GOTO 10 Nick Montfort,Patsy Baudoin,John Bell,Ian Bogost,Jeremy Douglass Limited preview - 2014 |
10 PRINT CHR$(205.5+RND(1));:GOTO 10 Nick Montfort,Patsy Baudoin,John Bell,Ian Bogost,Casey Reas No preview available - 2013 |
Common terms and phrases
64 User's Guide aesthetic algorithm Altair BASIC Apple Apple II artists assembly Atari VCS BASIC program bytes chip color Commodore 64 Commodore 64 BASIC Commodore 64 User's Commodore PET computer programs create cultural Dartmouth demoscene diagonal line discussed display early example explore figure function GOSUB GOTO gram graphical characters grid hardware home computers input Kemeny KERNAL keyboard labyrinth line number line of code loop machine language magazine Maze Walker memory location Microsoft Microsoft BASIC Montfort move one-line one-line program original output Pac-Man path pattern Perl personal computer PETSCII PETSCII character pixels platform POKE port PRINT CHR PRINT program produce programming language pseudorandom random number random values regular repetition screen screensaver scrolling sequence simple Software Studies space specific sprites statement subroutine symbols technique tiles Tiny BASIC tion Truchet variation VIC-II visual walls writing