Battlefields of Negotiation: Control, Agency, and Ownership in World of WarcraftThe multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game, resulting in highly diverse and creative forms of participation. Battlefields of Negotiation analyzes the complex relationship between groups of World of Warcraft players and the game's owners and developers. A timely look at an important digital phenomenon, the book sheds new light on complex consumer-producer relationships in the increasingly participatory but still tightly controlled world of online games. |
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Battlefields of negotiation: control, agency, and ownership in World of Warcraft René Glas No preview available - 2014 |
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action active agency Ahn’Qiraj allowed Azeroth Bartle battlefields of negotiation battleground twinking Blizzard Entertainment chapter character character’s cheating codes of practice configuration conflict create creative dedicated define definition difficult discussed dungeons EULA expansion packs experience experience points exploration fiction fictional level fictional universe fictional world file film final find finish first forums game contract game design game like World game play game researcher game scholar game world game’s gear goals gold in-game individualized group play influence interaction interface level of game Linden Lab ludic machinima MMORPG modification MUDs negotiation processes Nick Yee official ofWarcrafi options paratexts participation participatory culture play practices player community points potential power-leveling PvP combat quests Raph Koster realm result retcons Richard Bartle role-playing rules server situation specific speedrunning stakeholders stakes strategy guides theorycrafting tion UI mods virtual worlds walkthrough Warcrafi Warcraft World ofWarcraft