First Person: New Media as Story, Performance, and Game

Front Cover
Noah Wardrip-Fruin, Pat Harrigan
MIT Press, 2004 - Computers - 331 pages
Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on 'Monopoly' or even on 'Magic: the Gathering'.
 

Contents

Can There Be a Form between a Game and a Story?
12
Ludology
35
Genre Trouble Narrativism and the Art of Simulation
45
From Work to Play Molecular Culture in the Time
56
45
69
Videogames of the Oppressed Critical Thinking Education
85
Schizophrenia and Narrative in Artificial Agents
95
Introduction to Game Time
131
The Pleasures
192
Unusual Positions Embodied Interaction with
218
Interactive Text and Recombinant Poetics
227
From Jill Walkers Online Response
233
Community of People with No Time Collaboration Shifts
249
If Things Can Talk What Do They Say? If
262
ginal nor part of
289
ALLS
302

Towards a Game Theory of Game
143
Narrative Interactivity Play and Games Four Naughty
154
Moving Through Me as I Move A Paradigm
183
Interactive Fiction as Story Game Storygame
310
uctive mask ot VIII New Readings the Softary
319
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