10 PRINT CHR$(205.5+RND(1)); : GOTO 10

Front Cover
MIT Press, Nov 23, 2012 - Computers - 328 pages
A single line of code offers a way to understand the cultural context of computing.

This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

 

Contents

10 INTRODUCTION
1
15 REM VARIATIONS IN BASIC
19
20 MAZES
31
25 REM PORTS TO OTHER PLATFORMS
51
30 REGULARITY
63
35 REM VARIATIONS IN PROCESSING
105
40 RANDOMNESS
119
45 REM ONELINERS
147
60 THE COMMODORE 64
209
65 REM MAZE WALKER IN BASIC
243
70 CONCLUSION
261
75 END
269
80 THANKS
271
85 WORKS CITED
275
90 VARIANTS OF10 PRINT
287
95 ABOUT THE AUTHORS
295

50 BASIC
157
55 REM A PORT TO THE ATARI VCS
195
100 INDEX
299
Copyright

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About the author (2012)

Nick Montfort is Professor of Digital Media at MIT. He is the author of Twisty Little Passages: An Approach to Interactive Fiction and Exploratory Programming for the Arts and Humanities; the coauthor of Racing the Beam: The Atari Video Computer System and 10 PRINT CHR$(205.5+RND(1)); : GOTO 10; and the coeditor of The New Media Reader (all published by the MIT Press).

Patsy Baudoin works independently as a translator and developmental editor.

John Bell is Assistant Professor of Innovative Communication Design at the University of Maine.

Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010).

Jeremy Douglass is a postdoctoral researcher in software studies at the University of California, San Diego, in affiliation with Calit2.

Mark C. Marino is Professor of Writing at the University of Southern California, where he directs the Humanities and Critical Code Studies Lab. He is a coauthor of 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (MIT Press).

Michael Mateas is Associate Professor of Computer Science at the University of California, Santa Cruz

Casey Reas is Professor of Design Media Arts at UCLA and coauthor of Processing: A Programming Handbook for Visual Designers and Artists (MIT Press, 2007).

Mark Sample is Associate Professor of English at George Mason University.

Noah Vawter is a sound artist.

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