Mechanisms: New Media and the Forensic ImaginationA new "textual studies" and archival approach to the investigation of works of new media and electronic literature that applies techniques of computer forensics to conduct media-specific readings of William Gibson's electronic poem "Agrippa," Michael Joyce's Afternoon, and the interactive game Mystery House. |
Contents
Awareness of the Mechanism | 1 |
Storage Inscription and Computer Forensics | 25 |
A Grammatology of the Hard Drive | 73 |
The Textual Forensics of Mystery_Housedsk | 111 |
Michael Joyces Afternoons | 159 |
The Transformissions of Agrippa | 213 |
Other editions - View all
Mechanisms: New Media and the Forensic Imagination Matthew G. Kirschenbaum No preview available - 2012 |
Common terms and phrases
actual Afternoon Agrippa appear Archive artifact become Bibliography called Cambridge Center changes Chapter character copy created critical Culture device disk display document early edition electronic environment essential evidence example existence fact field file first forensic formal function Gibson hard drive head House human hypertext important individual inscription interactive John Joyce Joyce’s kind known language literary machine magnetic marks materiality means mechanism Messaging Michael nature notes objects offers operating original particular physical poem practices present printed published question reader recording screen sector space specific storage stored story Storyspace structure Studies surface term textual theory tion Trace track transmission University Press visual writing written York
References to this book
The Meaning of Video Games: Gaming and Textual Studies Steven Edward Jones No preview available - 2008 |