The World of Null-APresents the science fiction classic set in the year 2650, where the Games Machine--twenty-five thousand electronic brains--sets the course of people's lives. |
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A. E. van Vogt alive Amelia Prescott atomic bedroom began chair climbed corridor Cress Village danger dark Distorter door Earth Eldred Crang electronic energy Enro extra brain eyes face feet felt finally floor galactic galactic empire Games Machine gang gaze Gilbert Gosseyn girl going Gosseyn hesitated Gosseyn nodded Gosseyn saw Gosseyn stared Gosseyn thought grew guns hand Hardie's head heard human hundred John Prescott Kair kill knew League lie detector light lips living room Lyttle memory metal mind minutes nervous system night Non-Aristotelian Nordegg palace Patricia Hardie paused person plane President Hardie president of Earth question realized roboplane science fiction seemed Semantics seyn shrugged silence slowly smiled solar system sound stood stopped story tell Teresa Clark thalamus thing Thorson tion took tree tubes tunnel turned unsane Venus Venusian videophone voice walked watched woman World of Null-A